Tuesday, February 18, 2014

Kat Survivor (UPDATED VIDEO)

Also, I have an updated turn-table of my previous game character Kat! This is a nicer quality render in Marmoset 2 and I cleaned up a bunch of aspects:
Kat Survivor (Game Character) from Lucas Sparks on Vimeo.
(It is a bit too fast atm. Going to put together a slower version soon!)

Hope you enjoy it! Thank you :)

Abandoned Carousel (UDK Edition!)

So here is my most recent update on my Abandoned Carousel environment NOW in beautiful UDK engine quality. Here is a shot of it in real-time (tiledshot during gameplay):
And here is a video I put together of it running in UDK (I'll probably make a more fleshed out video later):
Abandoned Carousel (UDK Game Environment) from Lucas Sparks on Vimeo.

And as a bonus, here is an alternate horse texture I painted as well as my deer (he is a cutie):

Thanks for checking it out! Feel free to ask me any questions or send me any comments!
Also my new website is up: lucas-sparks.squarespace.com 

Thanks!

Monday, January 6, 2014

WEBSITE UP!

So I now have a website to consolidate all my pieces into one easier to access place. It's still a WIP and some aspects aren't finished yet, but it is good to have for now! Please check it out!

http://lucas-sparks.squarespace.com/

Abandoned Carousel (Marmoset Render)

Here is a Marmoset render of my Abandoned Carousel (all aspects done by me):



UDK Engine render to be done soon!

This was created in Maya and sculpted in Zbrush. The textures were painted between mudbox and photoshop and relies on cards for the fence/vines. There are more animal types that have yet to be placed, so I look forward to completing this soon!

It is around 25k tri's and uses a few 2k texture sheets (normal, diffuse, spec, gloss, some height)

Thanks for checking!
- Lucas Sparks

Kat Survivor (UPDATE!)

Here is an updated version of my older game character Kat:






Her textures were more refined and added an extra layer of detail. Still working on her and will have a new turntable soon! Thanks! She's 20k tri's and uses three 2k texture maps

Abandoned Carousel Project (Concept)

Here is a concept I chose for my new Environment:
It's a concept for the upcoming DLC of the Last of Us (by Naughtydog) and I just loved the mood and story it tells in such a serene way. It also is a nice challenge between organic and hardsurface that I thought would be interesting to tackle.

The final piece will be in UDK, but the carousel will first be assembled for Marmoset.

Friday, December 13, 2013

Pirate Hideout (Marm2 Render)

Here is a newer render for the Pirate Hideout, I'm still going to be adding a bunch of details to it but I'm currently onto a new project.

But here it is:

Thanks!

Monday, December 9, 2013

Pirate Hideout (Marmoset)

Here is a WIP shot of the Pirate Hideout that I've been working on (1-2 weeks). There is still a bunch I want to do including a lot of details and such, but I have to put this on hold to move onto my next project.

Here are some shots (Marmoset):



The cloth pieces were simulated in Maya using nCloth and then sculpted/refined in Zbrush (included large-top mast) and then was baked out in xNormal. The ivy is cards that I modeled the leaves/vines in Maya then baked them down in zBrush (alternating views) to make an alpha/normal/height/ao and combined in Photoshop. The stone/planks are all tileable textures (pretiled in PS; since Marmoset does not allow for tiling) and also have parallax. The glowing elements are all emissive maps, including the torch which is an alpha/emissive. The entire scene was around 70k tri's and I would like to add more.

Thank you and hope you enjoy it!
Feel free to email with any comments/questions: sparkslucas87@gmail.com