This blog is for outlining my progress as I develop my art skills on my own time and while attending Gnomon School of Visual Effects. This is not a professional blog - but a place to chart my creation history.
Saturday, October 12, 2013
Necros Hut (UDK Environment -- Blockin)
I've started this environment project now based on this concept:
I'll be modeling it for game-use in UDK -- less modular than my less project and will most likely be more dense as well -- but I'm looking forward to trying some different techniques.
Here is the blockin so far:
And I've put together the hut (still WIP and not complete):
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