I created three different textures entirely in zbrush (sculpted the leaves, rocks and twigs) then placed them around on a sculpted ground in 2.5d mode. The results were really nice!
Medium dense ground (all tileable):
Some heavier leafy ground (tileable as well):
Then I did a standard base ground and blended them together in UDK, still needs a bunch of work:
Thanks! Will post more soon
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