Wednesday, May 6, 2009

Second Zbrush attempt - with basic poly model

So I have this figurine on my desk that I find very interesting. I inspected the basic shape of the figure and modeled half of it within 3Dsmax (using poly modeling) and mirrored/welded the two sides together:With that basic shape produced - I imported it into Zbrush and sub-divided and sculptured the basic structure of the creature with the add tool, and used alpha's to give a rougher surface area:
Bonus picture (my very first Zbrush creation - using Zspheres):
Thank you!
Lucas Sparks