Friday, October 18, 2013

Necros Hut (UDK Environment - Ground)

Another update on my Necros hut. I'm starting with the texturing process and I'm trying to do things a bit differently. I wanted to do some vertex painting with the ground in UDK, but I'm still fairly new to it.

I created three different textures entirely in zbrush (sculpted the leaves, rocks and twigs) then placed them around on a sculpted ground in 2.5d mode. The results were really nice!

Medium dense ground (all tileable):

Some heavier leafy ground (tileable as well):

Then I did a standard base ground and blended them together in UDK, still needs a bunch of work: 
Thanks! Will post more soon

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