Wednesday, May 6, 2009

Polymodeled Goggles

Referred to a photo and recreated the photo in a 3d space. I used a loft for the main portion of the goggles and booleans to form the headbands. For the eye peice and lens, I basically started from a cylinder and poly modeled the basic shape and used NURBS to make it look more natural. For textures - I used a basic rough bump map for the head band and a metallic texture with a high diffuse and reflective map for the clips and lens.

Pictures can speak for themselves:


-Lucas Sparks

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