Wednesday, May 6, 2009

Second Zbrush attempt - with basic poly model

VERY OLD PIECE, NOT REPRESENTATIVE OF CURRENT QUALITY
(I do not want to remove these old works, because I feel it is important to look back on your previous work and see how far you have come to better appreciate my developing skillset)

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So I have this figurine on my desk that I find very interesting. I inspected the basic shape of the figure and modeled half of it within 3Dsmax (using poly modeling) and mirrored/welded the two sides together:With that basic shape produced - I imported it into Zbrush and sub-divided and sculptured the basic structure of the creature with the add tool, and used alpha's to give a rougher surface area:
Bonus picture (my very first Zbrush creation - using Zspheres):Thank you!
Lucas Sparks

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