So around 8 weeks ago I started a character to be used in a game engine, following the concept done by Eryc TSang. I loved the concept (Last of Us inspired) and how perfect it looked and thought it would look really good in a game engine, here is his concept:
So I started with a traditional blockout, trying to get the essence of the silhouette and proportions down -- to bring up to a higher detail level:
From there I did a higher-poly model and a zbrush sculpt (will post soon)!