This blog is for outlining my progress as I develop my art skills on my own time and while attending Gnomon School of Visual Effects. This is not a professional blog - but a place to chart my creation history.
Thursday, September 19, 2013
Character for Games (High-poly)
Here is an early Zbrush sculpt of her (before detail/changes):
I took this back into Maya (lower/decimated) and modeled my retopologized version of it (will post soon)