This blog is for outlining my progress as I develop my art skills on my own time and while attending Gnomon School of Visual Effects. This is not a professional blog - but a place to chart my creation history.
Monday, September 23, 2013
Character for Games (re-topology and starting textures)
Here is the base retopologized head of her model (drawing over her Zbrush Sculpted head; retopologized using NEX in MAYA):
And I started with some basic painting in Zbrush (later I will use Photoshop, Mudbox, Mari and other programs):