Here is the put-together version of the level running in UDK. It is still WIP and I'm still trying to fully grasp the lighting engine in UDK, but this is my stopping point for now. The entire scene was around 10k tri's and I tried to make it minimal (in order to test myself) and I altered the colors/spacing a bit to better fit within an engine capable of navigation. Hope you like it!
And here is a video:
The Ship Corridor (UDK Environment) from Lucas Sparks on Vimeo.
It was created with Maya, UDK, Photoshop, xNormal, Mudbox.
Thanks for looking!
Any questions or comments email me:
sparkslucas87@gmail.com
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