This project I chose a more confined area in order to focus more on a small set instead of doing a full environment in UDK. I chose to do this concept from Assassin's Creed 4 done by the extremely talented David Alvarez (view his website!):
And here is the initial blockout phase and created some tileable textures aswell (in Zbrush/Maya/xNormal/Knald/Photoshop).
Here's the tileables -- all made from scratch in Zbrush 2.5d and also have paralax maps.
Thanks for looking! Feel free to email or comment, with any questions/comments you may have!
sparkslucas87@gmail.com
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