Here are some shots (Marmoset):
The cloth pieces were simulated in Maya using nCloth and then sculpted/refined in Zbrush (included large-top mast) and then was baked out in xNormal. The ivy is cards that I modeled the leaves/vines in Maya then baked them down in zBrush (alternating views) to make an alpha/normal/height/ao and combined in Photoshop. The stone/planks are all tileable textures (pretiled in PS; since Marmoset does not allow for tiling) and also have parallax. The glowing elements are all emissive maps, including the torch which is an alpha/emissive. The entire scene was around 70k tri's and I would like to add more.
Thank you and hope you enjoy it!
Feel free to email with any comments/questions: sparkslucas87@gmail.com
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